This project is a playful remake of the classic Snake (video game) game, reimagined with a wiener dog theme. While still a contained and approachable project, it introduces more complexity through movement systems and growth mechanics.
The goal of this project is to build on foundational programming skills by implementing continuous movement, collision detection, and scaling difficulty. Compared to simpler projects, this adds an extra layer of challenge in managing game loops, player control, and increasing game state complexity as the player progresses.
A key focus is creating smooth and responsive movement while visually representing growth in a fun and engaging way. The wiener dog theme also provides an opportunity to experiment with character animation and lighthearted visual design.
Development progress will be shared through updates, including screenshots and short gameplay clips, highlighting both technical improvements and creative additions.
Overall, this project serves as a bridge between basic and more advanced game development, reinforcing core mechanics while introducing systems that are essential for more complex games.
